In the other corner of this alcove is a wash basin. The large king-sized bed is now made with fine linens an have an end table on either side, it is still coming out from the north wall, and a foot or so away from the wall. There is a shield plaque on the wall behind the bed holding twin crossed iron greatswords with an iron shield over them.
In a small alcove on the east wall is a corner shelving unit holding an iron war axe , with a pile of food sacks underneath. There is a second small alcove further to the right containing a large round wooden table.
On the table is a draught of vigor , a solution of enhanced stamina , a leather strip and flute. Between the two alcoves, against the east wall, is a small set of shelves behind it.
The shelves hold a potion of extreme magicka , a potion of plentiful healing , a potion of vigorous healing and a potion of plentiful stamina , a drum and copies of A Children's Anuad and Feyfolken I. However the original small wardrobe may get left behind-- see bugs. To the right are a set of three wall shelves. Against the south wall is a tall bookcase with a tall set of shelves to the right.
These hold a bottle of alto wine, a bottle of wine and two dagger display cases. To the right of the door as you enter is a small wardrobe with a food barrel in the corner beside this and a chair on the other side of the barrel.
On the left as you enter is a matching small wardrobe, both of which hold fine clothes, this second wardrobe has a bottle of wine on top and a pile of food sacks beside it. To the right in an alcove is a set of shelves holding a solution of extra magicka , a bottle of Nord mead, a solution and a philter of health , a solution of regeneration , a flute and a bottle of alto wine. There is also a drum on the floor beside the shelves.
In the southeastern corner of the room is a large round wooden table and a chair, holding a bottle of alto wine, two bottles of Nord mead and a goblet.
In the alcove that originally held the chest on the south wall, it now holds a set of shelves. On the shelves are three bottles of Nord mead, two goblets and a lute. Further to the right of this wall is a small unit holding a bottle of wine, with a large fancy vase and empty open crate beside it. There is a corner shelving unit is the southwest corner holding a bottle of alto wine. Beside the side of the stairs that leads up to the top floor are a set of shelves and a small empty bookcase.
On the shelves are some pieces of charcoal , a woodcutter's axe— see bugs , a bottle of alto wine and a bottle of wine. To the left of the doorway into the kitchen is a long wooden table that holds a solution and a philter of strength , a bottle of alto wine, two bottles of wine, a jug and a pile of food sacks, with more sacks under and in front of the table. In the middle of the room is a very long wooden table laid with fancy crockery and a bottle of alto wine, a bottle of wine, two bottles of Nord mead, a raw venison haunch, two carrots, a portion of scaly pholiota fungus, a salt pile, a baked potato, a portion of grilled leeks, a salmon steak, a cabbage, a goat cheese wedge, a loaf of bread, a honey nut treat and a charred skeever hide.
Both the alchemy lab and the arcane enchanter are installed into the hidden room where Calixto Corrium performed his grisly experiments and rites, the alchemy lab is against the west wall in the southwest corner. To the right of this is a set of shelves holding various ingredients listed below and two bottles of frostbite venom.
Against the north wall is a small empty bookcase. The arcane enchanter is in the northeast corner of the room, three weapon plaques are to the left, on the north wall and two tall sets of shelves are to the right, against the east wall. These hold two empty black soul gems , an empty common soul gem , two empty greater soul gems , four empty and four filled lesser soul gems , one empty and two filled petty soul gems.
At the top of the stairs on the north wall is a set of shelves with two dagger display cases and a mannequin in the northwest corner. Against the west wall is a large display case as a weapon rack, above this on the wall is a shield plaque holding twin crossed iron greatswords with an iron shield over them. A second mannequin is in the southwest corner, while on the south wall in two alcoves are two more large display cases for displaying a weapon in each.
Between the alcoves on the east wall are a row of five weapon racks. To the left of the second alcove is another mannequin in the corner with a small bookcase beside it. In the corridor outside the bedrooms are a total of four weapon plaques and two wall shelves, two on each side. So I go talk to that lady and I I completed that bit its still telling me to get assistence from jorleif and it still says examine the evidence. And idk how to fix it and its getting on my last nerver cuz I really want that freakin house.
So how do I fix this? User Info: wenafred To get the house, visit Windhelm times. A funeral should show up at the graveyard, and if you go over to the funeral, a guard should talk to you and give you the "Blood on the Ice" quest. Complete it and you get the house. NOTE: The quest will only work for low level characters. User Info: Alpha Alright, in short, you have to: 1. Complete "Blood on the Ice" 2. Help the people of Windhelm, and become a thane doesn't matter which Jarl. Talk to Jorleif, after everything is taken care of.
Oh, and tell him to take care of the mess. Hjerim House is a buggy, glitch infested mess, but it's the third largest house in the game, unless you feel like building your own.
The Blood on thin ice quest can only be started by entering and exiting windhelm fast traveling to a randon location then fast traveling back to the windhelm stables. You must do this a total of 4 times then head to the windhelm graveyard at night.
Also this quest is bugged in a number of ways only one i know of is a dark brotherhood quest where you have to kill a girl in windhelm who is part of the quest which if you do wont allow you to start the quest. Hope this helped : User Info: Angelaus You don't buy it.
You instead use the money to buy Dark Souls II, where men go. User Info: Aldia. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Hjerim house help? You cannot become Jarl in the base game. The most you can become is Thane in the holds.
The only way would be downloading a mod enabling that for the PC version of Skyrim. Once you kill Astrid you get a quest that says to talk to guard, which leads you to the questline to wipe out the rest of the brotherhood.
If you choose to kill her, you get one more mission. If you join you get a whole questline of varied quests. It is impossible to get Shadowmere or Cicero after that.
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