What should resto shamans stack 4.3




















Hidden Content. My Social Networking. This user has no status. Overall it's very nice guide! There is some stuff that can be changed, but they r very minor and not really important u could also just add the wind shear spec as well,which can be very useful depending on what composition you are playing!

Yet another guide for a 5 years old game. GG WP. Originally Posted by Gastoz. I am: Originally Posted by redroy. Originally Posted by 2fear. Still waiting for one positive comment from u Maybe show some respect for that he spend time making this to help other players who need help!

I guess u r the same negative person in real life and I don't wonder why the whole forum hates u bro. And without enough haste to get off a heal, the person may just die anyway. Unleash elements is bugged for riptide. Good for using on tanks in retail as a sort of constant high healing HoT, but bugged on molten. You never really want to use unleash and natures swiftness for big heals , since if u need a big heal , u wont have the GCD to waste on using unleash.

Unless you really mastery stack, in which case you just wont need the unleash anyway. Also unleash is better used for healing rain in stacked fights. Theres probably more things i can add, but tbh the guide is very conflicting in parts, not really to the point where it should be, and not in enough depth in other areas, where it needs to be. Feels more like an overview of shamans without any real direct guidance.

Sorry ama, didnt know it was you, ye nadine did ask me to look at yours and i never did. Anyway i guess il go into more detail - telluric currents gives mana back, but also you are not healing during this period, you are better to use healing wave with an ok amount of crit to gain mana back while being somewhat useful. Never get trigger happy with shocks, also shocks cost a fair bit of mana and you are essentially losing out on mana to cast a heal which will either 1 over-heal, or 2 cause a health deficit in the first place, leading to the complete waste of time in using it, you are better to heal them with small heals or riptides to prevent a high deficit in HP.

Instead of causing the deficit only to then waste time trying to fill the deficit. The difference between mastery and crit is a good topic which needs further depth. Its not a personal choice, it depends on the setting you are in. If you are in a setting whereby people are constantly low maybe an heroic raid with 2 healers, or a 25 man raid with less than optimal number of healers in this case, mastery is king. People will be low multiple times and things like healing rain and chain heal would serve more use than having high crit.

But in this case you will also need more spirit for the mana regen. As stated earlier, spirit beats crit for pure mana regen, always has and will. The good thing about crit is that it effectively gives a nice smart heal which comes from a crit heal. This is a balancing act between haste and crit though.

Ghost wolf in pve is a strange topic but it does in fact work very nicely in certain encounters and should always be thought of, its never a direct NO to having it. Now you get one shear and one grounding which can be used up by the mage in 3 seconds then back into hiding you go. I can address the changes as they adhere to resto in a bit, but some interesting takes on the changes for Ele sham. Will CL spam be viable in 5v5 not with a mage on your team obviously?

Cast it and get 1 heals off before having to LoS again. But 25 for 2 seconds is way too long, almost pointless.

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